The Four Strands Modeling, Painting, Gaming and Storytelling

7Nov/151

Eldar Debut: Blockade Run 1000 pts

I've played against John and his Eldar, with few successes.  Now that I have an Eldar fleet, can I have the same result?  Let's find out!

Mission: Blockade Run

Battlezone: Deep Space

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Bozeman - Attacker - Corsair Eldar Late Gothic War Fleet (500 points)

  • Eclipse Class Cruiser Argent Nebula
  • Nightshade Class Destroyer x3 Chisels of Vaul
  • Hemlock Class Destroyer x3 The Rememberers

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Stephen - Defender - Segmentum Obscurus Gothic Sector Fleet (1000 points)

  • Fleet Admiral (Ld 8, aboard the Torpedo Dauntless)
  • Retribution Class Battleship
  • Overlord Class Battlecruiser
  • Dauntless Class Light Cruiser (Lances)
  • Dauntless Class Light Cruiser (Torpedoes)
  • Sword Class Frigate x2
  • Sword Class Frigate x2

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Setup:

DSCF1054

DSCF1055

The Overlord and two Swords deployed to my left, the Retribution and two Swords to the center, and both Dauntlesses to my right.  I set up behind an asteroid field to shield me in case I did not get first turn.  Luckily I did get the first turn.

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Turn 1 - Corsair Eldar

My fleet moved up.  Most guns were out of range, but torpedoes fired from the Chisels of Vaul do two damage to the lance Dauntless and cause a Brace.  The Argent Nebula launches 3 bombers and a fighter.

DSCF1057

The fleet makes for the weakest flank, tring to punch through.

Turn 1 - Imperial Navy

Battery fire from the Torpedo Dauntless forces a brace on the Chisels of Vaul.  The same ship fires torpedoes at the Argent Nebula and a terrible Holofield roll causes two damage!  The Overlord battleship goes on All Ahead Full to try to get into the fight.

DSCF1058

Fantastic attack from the Admiral's personal ship!

DSCF1059I'm a comin'!

Turn 2 - Corsair Eldar

The Chisels of Vaul, unable to reload, tack and move up.  The Rememberers and the Argent Nebula combine firepower and destroy the Torpedo Dauntless, leaving it a drifting hulk!

DSCF1060Pulsar Lances are absolutely terrifying on a good turn.

Turn 2 - Imperial Navy

The drifting hulk moves through a blast marker, takes a damage on a 6, rolls on the Catastrophic Damage chart, and suffers a WARP DRIVE IMPLOSION!  The Argent Nebula braces for impact and barely avoids damage!  Two Swords move up, and damage the Argent Shroud, crippling it and shredding the mainsail, leaving it unable to move in the ordnance phase.

DSCF1061Batteries: don't leave home without them.

Turn 3 - Corsair Eldar

In a stunning display of hit-and-run, the Rememberers fire on one of the Sword squadrons, killing one.  The Chisels of Vaul fire on the other, killing one.  The Argent Nebula makes for the safety of the board edge.

DSCF1062Eldar escorts pack a wallop!

Turn 3 - Imperial Navy

The remaining Swords move up to desperately keep pressure on the Eldar as the rest of the fleet wheels.  The Argent Nebula takes two more damage and fails to Brace, causing a Mast Severed result that limits it to 90 degree turns.  Crippled lance Dauntless disengages.

DSCF1063

The Argent Nebula is taking a beating.

Turn 4 - Corsair Eldar

The Chisels of Vaul reload and fire torpedoes at a Sword!  They never make it, as the Argent Nebula gets in a good Pulsar Lance volley and kills it before the torpedoes arrive.  The Rememberers fire at the other Sword and whiff, then turn and run.

DSCF1064

Pulsar Lances are absolutely worthless on a bad turn.

Turn 4 - Imperial Navy

Overlord goes on All Ahead Full as the Sword tries a suicidal dash toward the Argent Nebula.  Lucky brace saves prevent destruction.

DSCF1065

Last Sword just can't do one last damage.

Turn 5 - Corsair Eldar

The Chisels of Vaul fire batteries at the last Sword, killing it, and then the entire fleet flees off the board edge.  Turn not pictured.  Game ends.

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Final Score

Bozeman - Corsair Eldar: 582.5

Stephen - Imperial Navy: 62.5

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Blockade Run is a tough one for the Imperials, with their short ranges and being so slow.  If Stephen had put the Retribution along one of the edges, facing the center, it could have fired on close enemies, or gone on All Ahead Full to get across the board fast.  Leave the fast, maneuverable escorts and Dauntlesses in the center, ready to go any direction.  Anchor the other side with the Overlord.

Next: hopefully painting!

Comments (1) Trackbacks (0)
  1. Good hunting space cousin! I might have taken more hemlocks, or the battery escorts instead of the shadows. I prefer the escorts to the cap ships. And point for point the hemlocks pack some serious firepower w/up to 18 hits possible from a full squadron. Also the extra maneuverability of the escorts outperforms the cap ships making them IMO more valuable.


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