The Four Strands Modeling, Painting, Gaming and Storytelling

26Jul/160

Golden Rhino Tournament 2016

The time has come.  Will I be able to pull off wins two years in a row?  Read on to find out!

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Game 1

Opponent: Andrew - Riptide-heavy Tau

Mission: Time is of the Essence - Dawn of War deployment.  Beginning on turn 2, objectives score points = current turn.  After the game, lose one point for each of your units destroyed, cannot go below zero.

Game started off good, as Leonidas and the Terminators got a turn one charge!

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However, their victory was short lived.  Reducing the unlucky Riptide to one wound, the Riptide commits suicide by using its Nova Charge!  With the Riptide removed, the Terminators are vulnerable to a charge.  Worse, the Ironclad is lost to overwatch fire during a charge.  In the end I was completely tabled by the bottom of turn 4.

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In the end, I didn't have what it takes to kill three Riptides and a Stormsurge.  Worse, this Riptide formation let them re-roll a huge amount of their failed Nova Charge checks, and gave them a one turn feat to shoot even more.  Honestly, I'm not sure how to make a tournament list to deal with this sort of Riptide spam.  Some people mentioned the right psychic powers, but I didn't have the points for a psyker this time.

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Game 2

Opponent: Zach - Tyranids on foot

Mission: Maelstrom of Confusion - Vanguard Strike Deployment.  Gain 3 Maelstrom objectives each turn.  At the end of your turn, after discarding, any objective not scored is SCORED NEGATIVE AND DISCARDED!  Objectives 11-16 are from the book, not your codex.  Any D3 for scores for objectives is assumed to be a "2."

Zach's Tyranids somehow brought an Aegis Defense Line, and hid behind it.  This was no match for charging Terminators and Drop Pods.  The highlight of the match was a deep striking Mawloc eating all five Terminators, right behind Leonidas!

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However, at the end of the game, only the Swarmlord and his buddies the Tyrant Guard survived.  Zach drew the absolute WORST objectives, and did not score until turn 5, whereas I drew like a god and scored positive every turn, with one turn scoring 7 points!

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Game 3

Opponent: Michael - Imperial Guard with Creed and a Stormlord Superheavy tank

Mission: Right Place at the Wrong Time - Hammer and Anvil deployment.  6 objectives.  When an objective is identified, roll a D6.  On a 1, it explodes and is removed!  On a 2-3 it is removed.  On a 4+ it is identified as a Mysterious Objective as normal, but all results of "1" are re-rolled.

To start us off, all 3 objectives in the deployment zones were fake, revealing the three in the center as real!  I rushed in to smash the Guard quickly.

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Most of my army converged on the Stormlord, inside of which was all but 2 of the guard squads.  When it exploded, most of Michael's army went with it...

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I tabled Michael by the top of turn 3.  It was insane.  I have played Michael with a list similar to this before, but I've never seen a victory this one sided.  This is what happens when you put all your eggs in one basket.

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Final result:

I got 7th out of 16 players.  Ah well, it was pretty fun!  the winner was Josh, who played his Tau with lots of marker light drones and moving defense buildings!

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Big thanks to Ian and Dawn for organizing this insanely complicated event.  Thanks also to all of my opponents and fellow players!

Next: painting hopefully!

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