There’s a Grand Tournament coming up, and everyone has the hottest, meanest netlists.

Except me.  Tournaments are not usually my scene.  However I don’t have a problem with helping others test their lists…

…until I saw Jesse’s Bloodletter Bomb.  Yeesh.  Well, I’m not one to back away from a fight, so here we go…

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Bozeman – Azure Flames (Salamanders)

Brigade Detachment

  • Librarian, Force Axe, Jump Pack, Tome of Malcador, Psychic Powers: Veil of Time, Might of Heroes, Null Zone
  • Librarian, Force Sword, Psychic Powers: Fury of the Ancients, Null Zone
  • Librarian, Force Staff, Psychic Powers: Psychic Scourge, Null Zone
  • Scouts x5, Missile Launcher
  • Scouts x5, Missile Launcher
  • Tactical Squad x5, Storm Bolter, Chainsword, Missile Launcher
  • Tactical Squad x5, Storm Bolter, Chainsword, Missile Launcher
  • Tactical Squad x5, Power Fist, Bolter-Flamer, Flamer
  • Tactical Squad x5, Power Fist, Bolter-Flamer, Flamer
  • Dreadnought, 2x Twin Autocannons
  • Dreadnought, Heavy Flamer, Assault Cannon
  • Ironclad Dreadnought, Seismic Hammer, Heavy Flamer, Hurricane Bolter, Ironclad Launchers, 2x Hunter Killer Missile
  • Attack Bike, Heavy Bolter
  • Attack Bike, Heavy Bolter
  • Attack Bike, Heavy Bolter
  • Devastators x10, 4x Missile Launcher, Armourium Cherub
  • Devastators x5, 4x Grav Cannon with Grav Amp, Armourium Cherub
  • Thunderfire Cannon

Jesse – Khorne, Slaanesh, and Renegade CSM Triad

Battalion Detachment – Chaos Demons

  • Demon Prince, Mark of Khorne, Super Khorne Axe, Wings
  • Skulltaker
  • Herald of Khorne
  • Bloodletters x20
  • Bloodletters x20
  • Bloodletters x10
  • Bloodhounds x5

Battalion Detachment – Chaos Demons

  • Demon Prince, Mark of Slaanesh, Soul Reaver, Wings, Psychic Power: Vain
  • Herald of Slaanesh
  • Herald of Slaanesh on Steed
  • Seekers of Slaanesh x10
  • Daemonettes x28
  • Daemonettes x10
  • Daemonettes x10

Patrol Detachment – Chaos Space Marines

  • Demon Prince, Mark of Slaanesh, Wings
  • Cultists x10

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Mission: Grand Tournament Mission #1

Objectives placed 12″ in both directions from each corner, plus two more 24″ from each corner.

Players generate up to 3 Tactical Objectives per turn.

At the end of the game, each objective is worth 2 VP.

Secondary Objectives: Slay the Warlord, First Strike (kill a unit on your first turn), Linebreaker

Game Length: 6 Turns

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Setup

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Turn 1 – Chaos

Demon Princes and Daemonettes charge the sacrifical Scouts, eliminating them.  Seekers run around them and charge the Ironclad  Tactical Squad, and Rifle Dreadnought.

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Turn 1 – Azure Flames

Flamer squad counterpunches and burns the Daemonettes, forcing the survivors to break and flee.  Seekers are eliminated by a Smite and Dreadnought punches.  Lucky missile shot does 6 wounds to the CSM Daemon Prince!

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Turn 2 – Chaos

Daemonette squad breaks cover and charges the FLamer squad, and all but 2 die thanks to overwatch!  Herald also charges.  They all die, leaving the squad holding objective 2.  Bloodletters arrive, charge Dreadnoughts and one of the Attack Bikes.  Attack Bike goes down and Bloodletters consolidate into Devastators.  Other Bloodletters take some damage from Dreadnoughts and dish it out in return.  Khorne Demon Prince smashes the Rifle Dread and consolidates out of combat.  Slaanesh Prince charges the other Dev Combat Squad, and takes 5 damage from overwatch, but gains 3 back thanks to his Soul Reaver.  He also kills 4/5 of another squad with a SUPER SMITE!  The surviving Sergeant spends 2CP to interrupt and kill the CSM Demon Prince that charged him!

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Turn 2 – Azure Flames

Squad and Librarian charge the Bloodletters, which was a stupid idea as they do little damage and get chewed up.  Other Librarian charges Slaanesh Prince, he dies.  Bloodletters on the right side eliminate the Devs. Thunderfire harasses the Cultists in the building.  Khorne Demon Prince is completely annihilated by Grav Cannons!

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Turn 3 – Chaos

Regular Dread is removed, Ironclad reduced to 1 wound.  Bloodletters and Skulltaker kill the Attack Bike.  Slaanesh Prince kills the other Devs.

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Turn 3 – Azure Flames

Sangamon the Librarian (my Warlord) gets off NULL ZONE.  The Ironclad falls back and the Bloodletters all get killed form shooting.  Thunderfire blasts the other Bloodletters across the board with a Tremor Shell, slowing them.  Other shots reduce the Slaanesh prince to 2 wounds.

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Turn 4 – Chaos

Slaanesh Prince charges the Tactical Squad, doing a bit of damage and consolidating into the Thunderfire.  Skulltaker, Bloodletters, and some Demonettes advance.

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Turn 4 – Azure Flames

Bloodletters are blown apart by Grav Cannons, Thunderfire, and all other shooting.

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Turn 5 – Chaos

Skulltaker moves up but fails a charge and takes a wound from Overwatch from a Bolter Marine.  Oh, the indignity!

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Turn 5 – Azure Flames

Skulltaker, Daemonettes, and all other visible targets eliminated.  Cultists in the building are wracked by the Thunderfire.

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Turn 6 – Chaos

Cultists Hide.  Turn not pictured.

Turn 6 – Azure Flames

Cultists are reduced to 3, but make their morale check!  Sangamon can’t get another objective.  Game ends.

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Final Score

Azure Flames: 6 plus Slay the Warlord, First Strike, and 2 VP from an objective = 10

Chaos: 7 plus First Strike and 2VP from an objective = 10

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I SURVIVED THE BLOODLETTER BOMB!  Almost tabled it too!  This list was designed with inevitable charges being eaten by small units, then counterpunch units reacting.  It was awesome.

Star of the list: GRAV CANNONS.  Holy crap they are Demon Prince Erasers and Horde Stompers, especially with NULL ZONE.

Honestly, I could have won had I advanced the Attack Bike on the right, and the Grav Devs to hold the objective he left behind, but I didn’t think of it.  I forgot that objectives were 2VP.  KEEP YOUR EYES ON THE PRIZE.

Next: more games and hopefully painting!

By Bozeman

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