Battlefleet Gothic batrep: Surprise Attack 1000 pts: Space Marines vs. Imperial Navy
Stephen and I finally got our work schedules to sync up, and we got some long-awaited Gothic action at AFK Games in Holt!
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Mission: Surprise Attack (1000 pts)
Region: Inner Biosphere
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Attacker: Stephen – Imperial Navy Segmentum Obscurus Bastion Fleet
- Solar Admiral (Ld 10), 2 additional re-rolls (aboard the Enif)
- Avenger class Grand Cruiser Enif
- Dauntless class Light Cruiser Cursa (Lances)
- Dauntless class Light Cruiser Stevo (Torpedoes)
- Squadron of 4 Firestorm class Frigates
- Squadron of 3 Sword class Frigates
- Squadron of 2 Cobra class Destroyers
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Defender: Bozeman – Azure Flames Space Marine Dominion Fleet
- Master of the Fleet Ranidan Piers (Ld 10), 2 re-rolls (aboard His Hammer II)
- Battle Barge His Hammer II
- Strike Cruiser Vigilance, Extra Shield
- Strike Cruiser Courage, Extra Shield
- Wrath Squadron, 5x Hunter class Destroyers
- Minefield
- Minefield
- Orbital Mine
- Orbital Mine
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Setup
Shown above, the two Strike Cruisers are squadroned together. Battle Barge His Hammer II is on standby; all other ships are on full alert.
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Turn 1 – Imperial Navy
The entire fleet arrives via the sunward edge (far edge in pictures below). The Stevo, the Cursa, and the Firestorm squadron arrive to the left and go after the Strike Cruisers. The Enif, the Cobra squadron and the Sword squadron come in nearer the center.
The Stevo fires torpedoes to limit the Strike Cruiser’s options, as the rest of the fleet advances.
The rest of the fleet menaces the center.
Turn 1 – Space Marines
Wrath Squadron goes around the large minefield. The large minefield rolls two 6s to launch 2 mines at the Swords. His Hammer II uses the gravity well of the planet to turn twice and fires normal torpedoes and Thunderhawk Gunships at the Enif. The Strike Cruiser squadron fires torpedoes and Thunderhawks at the Cursa, which fails to brace for impact and is crippled. Bombardment Cannons fire on the Firestorms and destroy one.
Wrath Squadron outflanks the enemy.
Thunderhawk flights away.
Bad torpedo roll is augmented by the Cursa failing to brace for impact. A Thunderhawk causes an Engine Room effect, leaving two damage remaining.
Turn 2 – Imperial Navy
The left side of the fleet closes in, and fires on the Strike Cruisers, doing one damage to the Courage. Torpedoes from the Cobras are stymied by resilient Thunderhawks. The torpedoes and Thunderhawks hit the Enif, which takes two damage. An orbital mine kills one of the Swords.
The only actual damage was caused by a torpedo fired by the Stevo.
Ordnance hits home, doing serious damage to the Enif.
Turn 2 – Space Marines
A daring double-boarding action by the Strike Cruisers yields mixed results. The Space Marines win both actions. The Cursa is reduced to a drifting hulk. The Stevo takes one damage, but in return causes a critical effect to the Courage, causing a hull breach and doing 3 damage, crippling it! His Hammer II reloads, and launches more ordnance. Wrath Squadron also fires, with boarding torpedoes. All of this ordnance does four more damage to the Enif, crippling it and causing a Fire.
Boarding actions are where Space Marines shine, but they are always a gamble!
Space Marines can really pump out a lot of high quality ordnance.
Turn 3 – Imperial Navy
Enif disengages. The Firestorms and Swords go after His Hammer II, but do no damage. The Stevo fires on the Vigilance.
The escorts pour it on to His Hammer II, but they don’t have enough gun.
Dauntless Light Cruisers can’t put out a lot of firepower in their side arcs.
Turn 3 – Space Marines
Abysmal leadership rolls by His Hammer II fails an Ld 10 check, TWICE! Courage disengages. Vigilance does two damage to the Stevo. The rest of the fleet kills one more Sword, but the last one barely survives with some fantastic Brace rolls.
It’s become a one-on-one duel between the Vigilance and the Stevo.
Lucky Sword manages to hold on, preventing the destruction of the squadron!
Turn 4 – Imperial Navy
Stevo disengages. Sword disengages. Firestorms, however, fail to disengage even on a modified Ld 10! They advance and kill one Hunter.
Stevo gets out of here.
Desperate and unable to flee, the Firestorms put the hurt on the Hunters!
Turn 4 – Space Marines
The Vigilance goes on Come to a New Heading to go after the last Firestorms. The rest of the fleet pour it on, but one Firestorm survives.
Once again, one survives to save the squadron.
Turn 5 – Imperial Navy
Last Firestorm disengages. Game ends.
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Final Score
Azure Flames: 329.75
Imperial Navy: 50
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Final Thoughts: After the game, I convinced Stephen to re-make his Avenger class Grand Cruiser into a Vengeance class because the Avenger has been completely useless for him. The Vengeance has much longer range and a good variety of guns, as opposed to the Avenger which is all short range batteries. Hopefully it does better for him in the future.
Next: Blood Bowl and 40K in Highland!
Blood Bowl Coach – Warboss Grimfang da Lotz
Warboss Grimfang da Lotz slouched in his scrap iron throne, in the bowels of Mount Grimfang’s deepest cavern. Bio-luminescent fungus barely gave off enough light to outline the silhouette of Nugget, Grimfang’s lucky snotling. None of the other ladz were around, so Grimfang didn’t feel the need to hold in his disappointment.
“Nugget, wot we gonna do today?” he sighed. Nugget, hearing his name, perked up.
“Dat’s right, we’s gonna fight Stunties. Jus’ like yeserday an’ da day before an’ da day before dat.” Grimfang sighed. “Ceptin’ da Stunties barely ever fight anymore. We ain’t seen a proppa battle fer a long time.”
Nugget pounced on an errant squig, ignoring Grimfang.
“Ever since dat Stunty tol’ us dat dere’s no more war cuz of dat new fing, wot wuz it again, Nugget?”
“Ang ang ang ang ang.” Nugget replied as he chewed the squig.
“Yer, Blood Bowl, dat’s wot it was. Somefing about runnin’ up an’ down a field, muckin’ about. Don’t sound like a proppa WAAAAGH, do it?”
Nugget toddled over and offered Grimfang the remains of the squig. Grimfang rubbed Nugget’s head because it was lucky, everyone knew that.
“On da uvver ‘and, it sounds like the only way to get a proppa scrap anymore.” Grimfangs voice rose, with renewed optimism. “Yer, plus since everybody’s playin’, ya get to fight lots of fings, not just Stunties. You’s right, Nugget! Dat sounds like da best idea!”
Nugget collapsed under the noogie barrage he was receiving.
“GURSHAK!” Grimfang bellowed. “GET YER WURFLESS ‘IDE IN ‘ERE!” Moments later, Gurshak Ripgrot, one of Grimfang’s biggest Nobs arrived.
“Yer… wot is it, boss?” Gurshak stammered, making sure not to make direct eye contact.
“Get all da ladz workin! Ain’t no time fer a nap! Get all da loot, an’ all da stuff wot da Stunties lef’ fer minin’ silver.”
Gurshak smiled. “We gettin’ ready fer a fight?”
“BETTER!” Grimfang yelled. “WE GETTIN’ READY FER A SCRAP!”
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Warboss Grimfang da Lotz is the latest Warboss in a long line of Orcs to hold the title. The original Warboss Grimfang conquered the Mount Silverspire silver mine from Dwarfs, long ago. The Orcs renamed the mountain after Warboss Grimfang. However, constant fighting with Dwarfs (and among themselves) led to a high turnover rate on Warbosses. Each new Warboss renames themselves Grimfang, so that they are seen as the rightful ruler of Mount Grimfang. Orks can only count to five, so each Warboss after the fifth is Grimfang da Lotz.
However, with the introduction of Blood Bowl, there’s just no fighting anymore. At least, not enough to satisfy the current Grimfang da Lotz. So, he has led his ladz out of the mountains, and onto the Blood Bowl pitch. Calling themselves the Grimfang Scrappaz, they are ready to smash any team in their way!
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Warboss Grimfang da Lotz is a Games Day exclusive Warboss, in pewter. I added a putty baseball cap, just like my other coach, Lord Kroak. Grimfang’s colors are blue and silver, like the Scrappaz. All jewelry is painted Mithril Silver to represent the wealth of the Grimfang silver mine.
Next: Cheerleaders and Assistant Coaches!
Blood Bowl Weather Flip Display
Tired of trying to remember what the weather is during your Blood Bowl games? Well, worry no more!
With this handy flip display, both players can see what the weather is, and the effects that weather has on the game. The display shows on both sides so both players can see it easily. The base is made to be slim, so that the display stands up and takes up little space on the tabletop. It’s easy to change and stands up well.
Find the file and instructions for printing in the Blood Bowl Compendium page!
Next: Ork Blood Bowl coach, and support staff!
Sculpting Tuorial: Goblin Cheerleader Pom-Pom
Sat down to do some work on some models that have been neglected for a while, and I thought I’d do a short modelling tutorial on how to create Cheerleader Pom-Poms. To a lesser extent, this same technique works on straight hair.
You need:
- A model with a closed fist for the pom-pom (or a bald headed mini if you’re doing hair)
- 2 part epoxy putty (green stuff, kneadatite, brown stuff, etc.)
- Sculpting needle tool
Step 1
Mix enough putty to cover the hand/head generously. Use your fingers to smooth it down to cover the fist. (don’t worry about fingerprints, you will remove them in a bit)
Step 2
Wet the surface of your putty (lick it if you’re lazy) and use your needle tool to make a small circular dent at the top center.
Step 3
Place the tip of the needle tool in the hole at the top and carefully drag it down the side all the way to create a trench. Push the needle into the bottom of the trench to make it so that the trench has no rounded end. (Refrain from making penis jokes if you can. I couldn’t.)
Step 4
Repeat step 3 about 30 to 45 degrees away from your first trench.
Step 5
Starting from just below where the two trenches meet, make another small trench that does not go all the way to the bottom. Make more trenches that are staggered in between these all the way to the bottom to fill the area with small trenches.
Step 6
Repeat steps 4-5 to fill the entire area.
Now you can sculpt Pom-Poms, and to a lesser extent hair! Be sure to keep your putty workable area wet to prevent your sculpting tool from sticking. Happy Sculpting!
Highland Library Golden Rhino Tournament 7-28-15
It’s TOURNAMENT TIME! All the prep I’ve been doing will either pay off or fail dismally. How did I do? Read on to find out!
Spoiler alert: due to an overly long lunch and other factors, we only played three 2 hour games instead of 4. Sadly, this means we did not get to play mission 4 which was my favorite of the 4.
Before we begin, here’s the goodie bag I got for entering:
Included in the bag: a bunch of White Dwarf magazines, some Age of Sigmar promo stuff, and two balls of fluff, painted and embedded with a tea light to make it look like smoldering wreckage! Also, six sculpey-clay numbered objectives that hold a die to mark Mysterious Objectives and another objective that looks like a brain! NEAT!
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Here is the list I took in all three games. Remember, I am trying to win in an anything goes tournament with a Combined Arms detachment Highlander list.
Bozeman – Azure Flames Space Marines (Salamanders) – 2000 pts
-Leonidas, captain of the 1st company (counts as Vulkan He’stan)
-Librarian, Level 2, Space Marine Bike, Melta Bombs
-Dreadnought, Extra Armour, 2x Twin Linked Autocannons
-Ironclad Dreadnought, Ironclad Launchers, Chainfist, upgrade Storm Bolter to Heavy Flamer
—Drop Pod
-Bike Squad x8 with Attack Bike, Veteran Sergeant, Power Fist, Melta Bombs, 2x Meltaguns, Multi-Melta
-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Melta, Meltagun, Multi-Melta
—Rhino, Extra Armour
-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Flamer, Flamer, Multi-Melta
—Rhino, Extra Armour
-Scouts x5
—Land Speeder Storm, Multi-Melta
-Assault Squad x5, 2x Flamer
—Drop Pod
-Land Speeder Squadron x3, 3x Multi-Melta
-Predator Destructor, Heavy Bolter sponsons
-Thunderfire Cannon
All missions have: 2 ruins, 2 craters, 1 impassable LOS blocking terrain, 1 river or water feature, 2 forests, and 1 armor 14 building. Each mission also has the special rule At Any Cost: You may target the building, even if it is friendly.
Wins give 3 tournament points, ties 2 and losses 1. Ties at the end of the tournament are settled via # of victory points total for all 3 games.
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Mission 1 – Command and Conquer
Dawn of War Deployment, 3 objectives in neither player’s deployment worth 3VPs and 1 in each deployment zone worth 5 VPs.
Opponent: Chris – Eldar Harlequins with Craftworld Eldar allies.
Quick Breakdown: Chris started with a brutal Alpha Strike. I was unable to do much at first. The lead Harlequin charged the bikes with the Librarian, killing everyone but the Librarian. The Librarian cast Sunburst in a brutal Nova, killing a large amount of the Eldar force that had bunched up. Leonidas and the Assault Squad deep struck out of position and did little damage. A Solitaire killed most of the Assault Squad and dashed away. Most of my remaining forces on the left side of the board died, but Leonidas and the surviving Sergeant ran on turn 4 to deny objectives. Due to time limits the game ended after 4 turns. Final score: Azure Flames 7, Eldar 5.
Our setup
Alpha Strike kills the bikes and land speeders!
The Librarian survives against the odds, and pulls off a devastating Sunburst.
The left side of the board goes poorly for me.
The Solitaire leaves combat after wounding Leonidas and killing 4/5 of the assault squad.
On the right side, Chris killed everything except this Rhino with a Tactical Squad inside, who dutifully sat on the objective all game.
Endgame: Leonidas scores objecive 3 while the Assault Sergeant contests objective 1, snatching victory from the jaws of defeat!
Postgame: I should not have won, but the time limit saved me. Chris was less than pleased. On to the next game!
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Mission 2 – Recover the Standard Template Construct!
Hammer and Anvil Deployment, carryable objective similar to the Eternal War mission 6: The Relic.
Opponent: Stephen – Chaos Daemons of Nurgle with Death Guard Chaos Space Marine allies.
Quick Breakdown: Stephen’s army moved forward in a wave on turn 1. His Daemon Prince of Nurgle summons some Nurglings… and Perils of the Warp removes the Daemon Prince as a Caualty! Amazingly, the Daemon did this in Stephen’s previous game. Leonidas deep struck and with him and the Thunderfire Cannon, half of the Zombies are removed. Stephen bolsters the remaining zombies by enfeebling Leonidas and his squad with a Great Unclean one… AND PERILS REMOVES THE GREAT UNCLEAN ONE AS WELL! This is the most unlikely thing I’ve seen in a game, and I’ve played against Lexington. A Helldrake arrived and killed half the bikes and half a Tactical squad before re-rolling Melta brought it down. Leonidas and the Assault Marines whittle down the zombies until another Great Unclean One finishes them. The objective, held by Nurglings, is dropped as a Tactical Squad charges them. Both sides throw everything they have at each other. In the end, no one holds the objective. Final score: Azure Flames 9, Chaos 7.
Stephen’s setup
My setup, with the objective circled.
Centered in this picture: the empty hole where a Daemon Prince was sucked back into the warp. Papa Nurgle ANGRY.
Not pictured: 15 zombies that burned or exploded.
Upper left: a Great Unclean One is killed by Perils, while on the bottom a Helldrake incinerates four bikes.
A last-ditch charge dislodges the objective and confounds the Nurglings!
Typhus and his Terminators arrive… a bit too late to salvage the objective.
Postgame: In baseball you win 1/3 and you lose 1/3, it’s what you do with the other 1/3 that counts. This game was a gimme. Stephen lost around 600-700 points from Perils of the Warp, and amazingly lost the same Daemon Prince twice in two games! Other than that, I just tried to win by Kill Points which worked pretty well.
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Interlude
Lunch was catered by a fancy Hamburger joint and was worth all the money the Highland Library paid AND MORE! After lunch, the Painting Competition was scored. Franklin, who was not participating in the tournament, won first. I won second, but when you see Franklin’s Necrons you will see why:
Absolutely stunning.
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Mission 3 – The Deadline
Vanguard Strike Deployment, Maelstrom of War objectives. All tables generate the same Objectives, and objectives 11-16 are from the main book, not from your codex. Each round, any objective that is not scored or discarded is COUNTED NEGATIVE to your score! At the end of the game, your total cannot be less than zero.
Opponent: Ian, event co-ordinator – Sisters of Battle with Inquisitorial and Knight allies and Legion of the Damned, in addition to a giant Plasma Obliterator.
Quick Breakdown: Ian stole the initiative! I went 2nd in all three games this tournament. Ian pinned down my forces with some heavy firepower. Sadly for him, his objectives were un-scorable while mine were easy. I got off to an early lead, as a good round of shooting killed Ian’s Warlord: Uriah Jacobson. Ian’s Knight Titan stomped all over the left side of the board, wrecking unit after unit. The Legion of the Damned arrive, kill the Predator, and hold Objective 1 which Ian had to secure several times in the game. Land Speeders and Bikes remove Ian’s tanks one by one. Outflanking Sisters botch a Meltagun wave, sparing the Thunderfire, who cuts them down in return. An overheat in the Plasma Obliterator kills the Inquisitor manning it! Objectives go back and forth in a frenzy. Final Score: Azure Flames 19, Sisters and Allies 9.
The Azure Flames advance slowly on the right side of the board.
The Ironclad removes Uriah Jacobson’s Immolator, and the rest of the army blows the squad inside away.
Nothing can stop the Knight Titan!
The Sororitas recieve Aid Unlooked For…
The Sisters fail to remove the Thunderfire Cannon, and the Thunderfire and Dreadnought cut them down, while the Tactical Squad removes their Immolator.
To score a point, Ian blows up the bunker. Why? Because Maelstrom.
The Plasma Obliterator overheats, killing the poor Inquisitor inside!
Postgame: This was the most fun game of the three I played. Although I took an early lead, Ian got some good turns later and I was on the edge of my seat thinking that I could have a bad turn to screw it up. Luckily that didn’t happen. Knight Titans are still such a big problem. I have no idea how to kill one without buying a whole new Sternguard squad full of meltaguns.
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Conclusion:
I tied with Loki (see previous posts for prep game against Guard), but because I got more VPs total over all 3 games, I WON THE TOURNAMENT! WITH A HIGHLANDER COMBINED ARMS! WOOOOOOO! Oh man, I feel great! 40K has problems, as it always has, but IT IS OFFICIALLY STILL FUN!
I also won this absolutely sweet book bag:
In the end winning and painting got you raffle tickets. Here’s what I won with mine:
A 6th edition Dark Angels codex (cost me one ticket!) A tile with Lord of the Rings models superimposed on it. Games Workshop dice cube. Finally, a custom made Doctor Who dice bag, made by the significant other of Event Organizer, Ian! My fiancee, who sews and is openly critical of bad sewing, declared it to be of very high quality. Her exact words were: “She’s got sewing game!”
Finally, we all took a picture:
This was the best time I’ve had playing 40k in a LONG TIME. Second best to Big Game V. Truly awesome. The Highland Library 40K club is a wonderful group, and if you are even REMOTELY close, check them out on the last Tuesday of every month at the Highland Library. Finally I’d like to say thanks to Dawn, who let me into the Library before it was open to use the restroom. Seriously, thank you.
Next: I don’t know! I’m pretty tired. Perhaps Tau Battlefleet Gothic, Blood Bowl Ork helper models, or Necromunda Escher? Stay tuned!
3rd Drop Pod – Just in time for the tournament!
First, big thanks to Lexington who gave me this Drop Pod after he decided to sell his Aurora Chapter. *sniff*
Like my other drop pods, I did three layers of weathering to make it look like it had re-entered an atmosphere and made the weapons modular (which isn’t hard).
UNLIKE my other Drop Pods, I did not install the central console or gravity harnesses. Guess who’s riding in this? Seriously. Guess. Do it. Really imagine it.
Next: THE TOURNAMENT! YEAH!
7th Assault Squad, 4th Company and Final Tournament WYSIWYG
It’s done!
My final 5 man assault squad is done. I really like how it turned out.
The Sergeant was an old pewter Space Marine Sergeant. I picked him up at a Gen Con long ago for a dollar. He had no right hand, just a pin sticking out as if someone was going to pin a new gun there. I added a Bolt Pistol and a left arm. This model actually has an earring and a ponytail! That’s OK, it fits right into Azure Flames fluff, as they recruit from all over the galaxy.
Also, see a close up of one of the flamers, as his face came out pretty well.
Finally, there’s a shot of the finished Display Board for the tournament with all models painted, based, and WYSIWYG. I hope to get a perfect score in the painting competition! The painting categories are graded from 1-5, and the categories are as follows:
1: Overall Synergy: Does the army look uniform? As I have a list drawn only from one chapter, the only standout is Leonidas, and that is because of his fluff. He still fits in with the same basing format.
2: Quality of Painting: is it detailed? I try to follow the “every model a character” ideal. I fall a bit short, but every helmeted model has jeweled eyes and little details stick out, like the pistol holster for the new Assault Marine sergeant. I made sure to ink the cracks to get them to pop.
3: Basing: is the army based and on proper bases? All my bases are GW standard, and are based, except the flying bases which are an exception.
4: Unique Conversions: are there any? Here is where I am a bit lacking. Although the Ironclad and Predator are fully magnetized to be any version, the judge told me that they were looking for visual conversions. In this case, only Leonidas and the Librarian on the Bike are “converted.” Leonidas is a standard Space Marine plastic torso with a head from the Space Marine Captain box. The hammer is from the old Salamanders Chaplain Xavier, and the Heavy Flamer is a Dreadnought piece. Finally, the backpack is the Chaplain Xavier backpack, converted to have a flame in the back. The Librarian is a pewter Librarian with a Force Axe, sawed in half and put on Biker legs. I added a putty tabard at the crotch, and the cape is Malus Darkblade’s cape, in pewter. The old pewter book from the Master of the Ravenwing in Land Speeder is on the front, while the side has a shotgun from the old Scout Biker pewter pack. He doesn’t use it; it just looks cool!
5: Display Board: do you have it? I do. It looks great!
I hope to get a 25 in the painting competition, and I hope that this list is competitive in the Tournament, despite all the cheese in 40K. We shall see! Next, the Tournament itself, and possibly a new Drop Pod courtesy of Lexington! Stay Tuned!
Custom Tournament Display Board
Here’s the super secret project I’ve been working on:
As an optional part of the upcoming tournament, you can enter the painting competition. One of the things that gives you extra points in the competition is a custom display board for your army.
Here’s a shot of the display board in use, before it was painted:
The Assault Marines in the front will be replaced with the new ones that I am working on now. I’ll give you a pic when the Assault Marines are finished. As a bonus, the surface is removable, so I can make another surface and re-use the board for a different list!
Here’s what I used to make it:
- 22×17″ wall-mountable corkboard
- 28″ rolled cork
- Steel carpet tacks (black)
- Games Workshop black primer
- 2 1/3 pots Goblin Green (now Warboss Green) Citadel paint
- Citadel PVA glue (for water-resistance, you can use Elmer’s glue if you don’t care)
- Games Workshop flock
- Testors Dullcote Varnish
- Painter’s tape
- X-acto knife
- Water based ink pen (that can wash off of a sealed miniature easily, I used a V5 ballpoint in red)
Here’s how I did it:
- Measure the interior board part of the corkboard and cut a piece of the rolled cork to fit.
- Spray the rolled cork with water on both sides and weigh it down with heavy books protected by plastic bags. After a day, flip the cork over and do this again until the cork is flat.
- Place all of the minis that you want to display on the cork, arranged the way you want them, and trace them with a water based ink pen (that can wash off if you accidentally get it on your minis).
- Use an X-acto knife to CAREFULLY cut out the spaces where your minis will go. Take breaks often, and do it on a table. I did it on the floor and it tired out my arm from the weird angle that I was working at.
- Coat the edge of the corkboard with painter’s tape. Note: mine was a cheap corkboard and some of the finish came off. If you want to do this, I suggest a corkboard with a METAL frame.
- Use some scraps from the cork to hold some carpet tacks (I used 8, you can use however many you want)
- Spray the corkboard and cork piece and tacks with primer.
- Spray the corkboard with Dullcote varnish when it is dry.
- Paint the corkboard and tacks. (I used Goblin/Warboss green, you should use whatever matches your base.)
- Mix 50/50 PVA glue and water, apply it to the board and tacks and apply the flock. (use whatever basing method matches your army, obviously) Drybrush the flock if you need to, after it dries for several hours.
- Varnish the cork and tacks.
- Put the cork on the board and secure it with tacks. Your display board is now complete!
Next: Assault Marines and a TOURNAMENT! Stay tuned!
Tournament Prep part 3: Extra Cheese
Previous opponents have had some fun in their list, but nothing overtly ridiculous or game breaking.
Couldn’t last forever.
In my final test to see if I’m competitive, I played an over-the-top Inquisition-Guard-Knight list with a lot of dirty tricks and a LOT of psykers! My opponent, who wishes to go by his gamertag Loki 1003, put together a list that assumes a cadre of Inquisitors wrangeled together a Scholastica Psykana contingent, an elite Imperial Guard regiment, and a Knight Titan into a juggernaut of psychic power and unbeatable destructive capabilities. Can I succeed? Let’s find out!
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Bozeman – Azure Flames Space Marines (Salamanders)
-Leonidas, captain of the 1st company (counts as Vulkan He’stan)
-Librarian, Level 2, Space Marine Bike, Melta Bombs
-Dreadnought, Extra Armour, 2x Twin Linked Autocannons
-Ironclad Dreadnought, Ironclad Launchers, Chainfist, upgrade Storm Bolter to Heavy Flamer
—Drop Pod
-Bike Squad x8 with Attack Bike, Veteran Sergeant, Power Fist, Melta Bombs, 2x Meltaguns, Multi-Melta
-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Melta, Meltagun, Multi-Melta
—Rhino, Extra Armour
-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Flamer, Flamer, Multi-Melta
—Rhino, Extra Armour
-Scouts x5
—Land Speeder Storm, Multi-Melta
-Assault Squad x5, 2x Flamer
—Drop Pod
-Land Speeder Squadron x3, 3x Multi-Melta
-Predator Destructor, Heavy Bolter sponsons
-Thunderfire Cannon
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Loki – Inquisitorially Mandated Imperial Hodgepodge
-Malleus Inquisitor, Psyker level 1, Daemon Blade (Warlord trait: -1 to all Daemon saves within 12″)
-Malleus Inquisitor, Psyker level 1, Daemon Blade
-Hereticus Inquisitor, 3 servo skulls, Psyocculum
-Hereticus Inquisitor, 3 servo skulls, Psyocculum
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Imquisitorial Henchmen: Sanctioned Psyker x3
-Company Command Squad, Astropath, Master of the Fleet, Master of Ordnance, Standard, Lascannon
-Company Command Squad, Astropath, Master of the Fleet, Master of Ordnance, Standard, Lascannon
-Veteran Squad x10, 3x Plasma gun, Lascannon, Demo Charge
-Veteran Squad x10, 3x Plasma gun, Lascannon, Demo Charge
-Rough Riders x8, Meltagun
-Knight Crusader, Icarus Autocannon, Meltagun, Melta-Cannon, Mega-Bolter
-Callidus Assassin
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Tournament Mission 3: The Deadline
Terrain: 6’x4′ board, 2x ruined buildings, 2x hills or craters, 1x impassable LOS blocking feature, 1x river or water hazard, 2x forests that count as “twisted copses,” 1x Armor 14 medium building with 4 access doors and 4 fire points, one in each direction.
At Any Cost: The building may ALWAYS be targeted for shooting and assault, regardless of who is occupying the building.
Deployment: Dawn of War
Maelstrom of War: Each player generates 3 objectives each turn. At the end of your turn, you may discard one. Any objective not scored or discarded SCORES NEGATIVE! It’s do or die! This, however, cannot bring your total score to below zero.
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Deployment
Loki chose sides and went first. No seize, no night fight.
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Inquisition Combined Force – Turn 1
Orders allow lascannons to snipe at the Predator with ignore cover, blowing off a heavy bolter and glancing it. The Titan blasts the smaller bike combat squad, earning First Blood. The Callidus Assassin hurts the Thunderfire Cannon, and claims objective 4 for a point. Horrendous psychic phase sees two out of nine psychic powers successfully cast.
I guess the Psykers haven’t had their coffee yet…
There used to be some bikes here…
The Callidus eschews a quick kill to score points.
Azure Flames – Turn 1
Right flank moves up to hide behind the big wall. The flamer Tatsquad deploys to the building and shoots the Callidus, doing one wound. The Ironclad arrives and manages to somehow severely damage the Warlord’s Command Squad, a psyker squad, and a veteran squad. The Warlord and one other Inquisitor are all that is left, and they break and flee!
Holy crap, a titan! Hide!
The building is secure.
Fwoosh!
Inquisition Combined Force – Turn 2
The Titan shoots the Ironclad and the Predator, killing them, and the drop pod. It then charges the drop pod, glancing it to death. The Rough Riders charge the Tactical Squad, killing five, but losing three. The Callidus shoots the Thunderfire, destroying the cannon, and then charges the Techmarine, but there is no result. The Master of Ordnance, enhanced by a psyocculum, shoots the bikes behind the wall, killing 3 and glancing one Land Speeder.
The Titan is capable of killing three units in one turn. So, yeah, superheavies have really added a new dimension to the game. About this time, I feel like this Drop Pod, as I have no way to stop this rampaging titan.
Rough Riders hit hard.
The Callidus whiffs!
The teeth of the enemy list is revealed! An ignores cover S9 AP3 large blast that is BS 10 against units that contain psykers!
Azure Flames – Turn 2
Reserve shenanigans prevent reserves from arriving. The Librarian advances, and uses Inferno to blast a Veteran squad. The Land Speeders move flat out as a distraction. Combat with the Callidus and Techmarine continues with frustration. The remaining two Tactical Marines kill a Rough Rider. Turn not pictured.
Inquisition Combined Force – Turn 3
More ignores cover ordnance wipes out the Librarian and the bikes. Poor fire and good jink saves kill only one Land Speeder. The Callidus finally finishes off the Techmarine.
…predictably the Librarian is removed. Had I known that the Psyocculum was the thing making this possible, I’d have run the Librarian alone to spare the bikes.
Techmarines are no match for an assassin.
DISTRACTION!
Azure Flames – Turn 3
In a bid to get points, the Land Speeders go for an objective. Sadly, the psykers on the objective go to ground and deny me the point! The Rhino takes the last wound off the Callidus with a lucky shot.
A desperate gambit doesn’t pay off…
Lucky shot!
Inquisition Combined Force – Turn 4
The last Tactical marine is killed by Veterans. Another Veteran squad wipes out the Land Speeders.
Nothing can stand up to plasma, lascannons, and a titan.
Gone.
Azure Flames – Turn 4
Leonidas and the Assault Marines arrive. Despite having Invisibility, the Warlord’s squad takes the brunt of two flamers and a heavy flamer! How? Leonidas leaves the Assault Marines, and targets a psyker squad, getting four of the Invisible Command Squad, while the Assault Marines target the Veterans, killing them and hitting three of the Command squad! Finally, the Warlord’s squad breaks and FLEES OFF THE BOARD. No more ignores cover crap. The Scouts come in on the left, when I wanted them on the right, so their Land Speeder goes flat out. Turn not pictured, sadly, as it was GLORIOUS.
Inquisition Combined Force – Turn 5
The Titan blasts all but one Assault Marine, and assaults Leonidas, killing him.
Azure Flames – Turn 5
Despite a valiant effort, the Scouts can’t do much. Time exceeded. Turn not pictured.
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So, how’d I do?
Inquisiton: 7 plus Slay the Warlord and First Blood for 9
Azure Flames: 7 plus Slay the Warlord and Linebreaker for 9.
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WHOOOOOOO… Damn. That list is BRUTAL. With reserves control, ignores cover ordnance that is BS 10 against psykers, 14 Warp Charges base, and a goddamned Titan, this is a list that can dish it out. However, it can’t really take it and it doesn’t have the tactical flexibility. This is another leafblower. It’s really good. However, it relies on a lot of randomness. Loki got off Invisibility several times. If he hadn’t had Invisibility, that squad with an infinite rage death pie plate would have actually been targetable in the mid and late game.
To another completely different point, I had about 2 bad turns of objectives while Loki had about one. I still hate Maelstom of War. It’s too random. Good roll or draw? You win. Bad? You lose. Tactics come into it, but with Eternal War missions, you KNOW what you have to do and go DO IT. I would never have thrown away the Land Speeders if objective 5 had not come up. Who knows? A lucky couple of shots with the Land Speeders might have hurt or even killed the Titan. As it was, I needed to take stupid risks to get objectives that I had less than a turn to prepare for.
No more prep. Tournament is at the end of the month. Next: a super secret project and the tournament! Stay tuned!
Tournament Prep 2: Update for the new Codex
New codex, new overpowered formations. Can I stay true to my old school roots and eschew 300 points of free transports?
Well, of course, but can I WIN? As a test, I played Ian’s allied Sisters and Mechanicus.
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Bozeman – Azure Flames (Salamanders Space Marines)
-Leonidas, captain of the 1st Company (counts as Vulkan He’Stan)
-Librarian, Psyker level 2, Space Marine Bike
—Pyromancy powers: Flame Breath, Firey Form, and Fire Shield
-Tactical Squad x10, Veteran Sergeant, Power Fist, Melta Bombs, Combi-Melta, Meltagun, Multi-Melta
—Dedicated Transport Rhino, Extra Armour
-Tactical Squad x10, Veteran Sergeant, Power Fist, Melta Bombs, Combi-Flamer, Flamer, Multi-Melta
—Dedicated Transport Rhino, Extra Armour
-Scouts x5, Bolters
—Land Speeder Storm, Multi-Melta
-Dreadnought, 2x Twin Linked Autocannon, Extra Armour
-Ironclad Dreadnought, Ironclad Launchers, Heavy Flamer
—Dedicated Transport Drop Pod
-Assault Squad x5 (no jump packs)
—Dedicated Transport Drop Pod
-Bikes x8 plus Attack Bike, Veteran Sergeant, Power Fist, 2x Meltagun, Multi-Melta, Melta Bombs
-Land Speeders x3, Multi-Meltas
-Thunderfire Cannon
-Predator, Heavy Bolter Sponsons, Extra Armour
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Ian – Adeptus Mechanicus, Skitarii, and allied Sisters of Battle
-Techpriest Dominus, Phosphor Serpenta, Eradication Ray
—Archutech Specialist Warlord Trait
-Kataphron Breachers x3
-Kataphron Destroyers x3
-Corpuscarri Electro-Priests x5
-Skitarii Vanguard x10, Arc Rifle, Plasma Cavalier, Arc Pistol, Auspex
-Skitarii Rangers x10, Transonic Arquebus, Arc Rifle, Plasma Cavalier, Phosphor Pistol
-Uriah Jacobson
-Battle Sister Squad x5, Combi-Flamer, Flamer, Heavy Flamer
—Immolator, Twin Linked Multi-Melta
-Battle Sister Squad x5, Combi-Flamer, Flamer, Heavy Flamer
—Immolator, Twin Linked Multi-Melta
-Dominion Squad x5, 4x Meltagun, Combi-melta
—Immolator, Twin Linked Multi-Melta
-Dominion Squad x5, 4x Meltagun, Combi-melta
—Immolator, Twin Linked Multi-Melta
-Exorcist, Storm Bolter
-Exorcist, Storm Bolter
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Tournament Mission 1: Command and Conquer
Terrain: 6’x4′ board, 2x ruined buildings, 2x hills or craters, 1x impassable LOS blocking feature, 1x river or water hazard, 2x forests that count as “twisted copses,” 1x Armor 14 medium building with 4 access doors and 4 fire points, one in each direction.
At Any Cost: The building may ALWAYS be targeted for shooting and assault, regardless of who is occupying the building.
Deployment: Dawn of War
After placing terrain but before deployment, players roll off, and then take turns placing 3 objectives labeled 2, 3, and 4. Objectives must be within 24″ of the center of the board, 6″ from a board edge, and 12″ from another objective.
After deployment, players place one objective each (labeled 1 and 6) in each others deployment zone. Objective 5 is not placed because whatever.
At the end of the game, objectives 2, 3, and 4 are 3 victory points, and objectives 1 and 6 are 5 victory points.
I won setup. There was no night fight, and no initiative seized.
Setup:
Not shown: Several of Ian’s units used a Scout re-deploy.
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Turn 1: Azure Flames
Librarian with the bikes moves up, casts Firey Form and Fire Shield. Bike meltas and Thunderfire cause one glance and one pen on the Immolator to the right, making it fore snap shots. Leonidas and the Assault Squad flame the Skitarii Rangers, killing the whole unit foe first blood and leaving only the Techpriest Dominus remaining! The Dreadnought and the Predator kill two of the Kataphron Destroyers, and the third breaks and flees off the board! Melta tatsquad, Land Speeders, and other Bike combat squad move right around the weird white impassable hill.
The Immolator survives the odds…
Leonidas clears out the Rangers.
Hug the wall!
Turn 1: Adeptus Mechanicus and Sisters
Uriah Jacobson and a Dominion Squad, the Techpriest, and one of the Exorcists reduce Leonidas and the Assault Squad down to Leonidas and one Flamer. The Electropriests advance on objective 3, and the Kataphron Breachers put a glance on the Dreadnought. Battle Sister Immolators and the Skitarii Vanguard move out towards objective 2 in the center.
The Assault Marines are blasted!
The Kataphron unleash some Haywire fire!
Advance!
Turn 2: Azure Flames
Bikes advance toward Uriah Jacobson. Librarian casts Firey Form, Flame Breath, and Fire Shield. Bikes open fire, removing the whole squad. Leonidas and the remaining Flamer Assault Marine charge the Kataphron, killing two and running the last one down. Fire kills one Immolator in the center. Ironclad arrives and its Heavy Flamer kills 7 of the Skitarii Vanguard. Bikes approach the 5 point objective, #1.
Uriah, the Sisters, and the Kataphron are eliminated!
The Center is contested…
The Ironclad deals with the Rangers, while the Bikes take the objective.
Turn 2: Adeptus Mechanicus and Sisters
The Electropriests, Battle Sisters, and one of the Exorcists shoot Leonidas, killing the Assualt Marine. The Electropriests and the Techpriest charge him and a flurry of 1s take Leonidas out, for Slay the Warlord! Another Exorcist fires 6 missiles at the Ironclad and does one glance… Battle Sisters do a trick shot, kill a bike with a Bolter, and the bikes break!
Leonidas is eliminated!
Lots of missiles! Not so much on the damage…
Fact: Space Marines are Leadership 8. Fact: this can bite you in the ass. Fact: And They Shall Know No Fear sort of makes up for it. Sort of.
Turn 3: Azure Flames
Scouts in the Land Speeder Storm arrive by objective 1. Ironclad does a disordered charge and kills some battle sisters. The Thunderfire kills the Electropriests and the meltaguns on the bikes kill the Techpriest for Slay the Warlord! Dreadnought takes the last hull point off of the Immolator that held Uriah Jacobson.
Objective secure… for now…
Dreadnought deals with the Sisters while the Electropriests are ruined by the Thunderfire, clearing the way for the Bikes to kill the Techpriest.
Immolator is gone.
Turn 3: Adeptus Mechanicus and Sisters
The Battle Sisters charge the Bikes, and are cut down! Unbelievable Exorcist missile shots kill two Land Speeders and strip the meltagun off the third! Ironclad finishes the Immolator.
The Sisters choose to charge! This is not advisable…
A missile blast from the Exorcists take out the Land Speeders!
Turn 4: Azure Flames
The Tactical Squad and the Dreadnought move toward the objective. The Bikes disordered charge the Exorcists, and kill one.
Exorcists are charged, and one dies!
Turn 4: Adeptus Mechanicus and Sisters
The last Dominion squad arrives from reserves. Its Immolator kills the Land Speeder Storm, while the Immolators kill a bike and put a wound on the Attack Bike. The surviving Exorcist fires on the Ironclad, but fails to do damage.
Last chance at the objective! The Dominion squad brings the Melta hurt.
BEEP. BEEP. BEEP. BEEP.
Turn 5: Azure Flames
Bikes charge and kill the last Exorcist. The damaged Land Speeder takes the objective, while the Scouts and Thunderfire wipe out the Dominion squad. The Bikes break the Multi-Melta on the Exorcist.
Exorcist is gone.
Only a damaged Immolator is left…
Turn 5: Adeptus Mechanicus and Sisters
Damaged Immolator tank shocks the Scouts. Game ends.
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Final score:
Azure Flames: 19 plus Linebreaker, Slay the Warlord, and First Blood: 22
Adeptus Mechanicus and Sisters: 0 plus Slay the Warlord: 1
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Final Thoughts: I think this list is still pretty strong. Objective Secured would have helped if there had been more resistance around objectives. Every unit performed a task. Leonidas should have lasted one more turn, but I rolled poorly for saves. Ian had a couple bad rolls here and there, and some stuff that should have died (like the Ironclad) actually lived.
Next: Assault Marines painted, possibly Battlefleet Gothic, and one more game at Highland before the tournament! Based on other people’s lists, no one is making as super ridiculous list that can’t be beaten. However, some people have signed up without me seeing what they have brought. We shall see whether 40K is still alive and kicking or a hotbed of auto-win crap. Stay tuned!